Dysmorphia


DysLaurels.jpg

About:

 To learn more about the creative process that went into making  Dysmorphia  please click the image above.

To learn more about the creative process that went into making Dysmorphia please click the image above.

The filmmaker’s goal for Dysmorphia (2017) was to adapt mental illness into a CGI animation or ‘gallery’ using software as if it were a fine art medium. The main focus was on Anorexia Nervosa, Body Dysmorphic Disorder, and Generalised Anxiety Disorder. The film aims to personify these disorders in an ambiguous manner so each viewer has a unique interpretation after experiencing the film.

 

Film by: Deanna Crisbacher

SFX from: Freesound.org


Film Stills


Filmmaker's Statement:

I am immensely passionate about the films and art that I produce. I aim to create immersive and impactful artwork, which I feel I was able to achieve in my animation 'Dysmorphia'. Despite the personal origins of the film, I hope that the ambiguity behind the animation allows each viewer to have their own individual connection and interpretation in response to being placed within a digital gallery visualising my psychology and the difficulty interpreting my own physicality. By looking deep within myself, I was able to use CGI in an experimental way that helped me channel mental illness into a melancholy environment populated with uncanny bodies of flesh - embodying my own internal struggles and disconnect from my body in regards to Anorexia Nervosa, Body Dysmorphic Disorder, and Generalised Anxiety Disorder.